Dev Journey Part 2
Denizens of Darkwind » Devlog
Here is a little peak into how we are designing our maps. Rather than use universal tile maps, each room is laid out in Photoshop pixel by pixel so we can add a little bit of character to each room. It can get a little monotonous, exploring a dungeon and seeing the same tiles on every screen. The differences are subtle here but even a little bit of flavor can help each room feel a little unique, more of which will be part of the final phase of design when we can go back and tighten everything up. 
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Denizens of Darkwind
old school adventure, metroid-vania, zelda style combat, with rpg elements
| Status | In development |
| Author | Cosmic Wheels |
| Genre | Adventure, Role Playing |
| Tags | Dungeon Crawler, Fantasy, Immersive, Metroidvania, Pixel Art, Retro, Roguelike, Top-Down |
| Languages | English |
| Accessibility | High-contrast |
More posts
- major bug fixedDec 08, 2024
- new game. we need playtesters!!May 14, 2024
- BETA TEST! we need feedback!May 10, 2024
- BETA 1.0 release! Full Game!May 08, 2024
- Devlog, major progressJul 22, 2023
- New Soundtrack!Jul 07, 2023
- Minor Bug fixJul 06, 2023
- New Map feature addedJul 06, 2023
- New Demo upload, major changesJul 05, 2023
- Dev Journey Part 5Jun 20, 2023

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