Dev Journey Part 2
Denizens of Darkwind » Devlog
Here is a little peak into how we are designing our maps. Rather than use universal tile maps, each room is laid out in Photoshop pixel by pixel so we can add a little bit of character to each room. It can get a little monotonous, exploring a dungeon and seeing the same tiles on every screen. The differences are subtle here but even a little bit of flavor can help each room feel a little unique, more of which will be part of the final phase of design when we can go back and tighten everything up.
Get Denizens of Darkwind
Download NowName your own price
Denizens of Darkwind
old school adventure, metroid-vania, zelda style combat, with rpg elements
Status | In development |
Author | Cosmic Wheels |
Genre | Adventure, Role Playing |
Tags | Dungeon Crawler, Fantasy, Immersive, Metroidvania, Pixel Art, Retro, Roguelike, Top-Down |
Languages | English |
Accessibility | High-contrast |
More posts
- new game. we need playtesters!!May 14, 2024
- BETA TEST! we need feedback!May 10, 2024
- BETA 1.0 release! Full Game!May 08, 2024
- Devlog, major progressJul 22, 2023
- New Soundtrack!Jul 07, 2023
- Minor Bug fixJul 06, 2023
- New Map feature addedJul 06, 2023
- New Demo upload, major changesJul 05, 2023
- Dev Journey Part 5Jun 20, 2023
- Dev Journey Part 4Jun 20, 2023
Leave a comment
Log in with itch.io to leave a comment.